I will not be available to work on the mod in November 2018, but will have a look at your comments thereafter, as long as the game itself allows the requested changes. Some sub-components probably need more balancing, maybe more of them should be added or some parameters and time frames changed. For information on our Feature Bounty system, please see the Feature Bounty System Overview page. I am very open to any constructive comments and suggestions. Here you can find the Game Manual, Game Mechanics Manual, and the Mod Tool Manual. If someone is willing to help - it will be greatly appreciated by myself and the whole community. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. Yes it was, it seemed that the installer bundled with GC was borked. Including AI mods, new logos, vehicle types, components, premade vehicles, and much more. Gather your crew, design the plan, gear up and execute the heist. In this techno-thriller you and your friends operate as criminals for hire in the conflicts between rival corporations in Midway City. Create chassis, engines, transmissions, and vehicles. Here you can find user created maps and mods. Den of Wolves is a co-op heist FPS from the creator of PAYDAY: The Heist, PAYDAY 2 and GTFO. The mod contains very rudimentary artwork (since my art skills are sub-zero). GearCity offers a wide variety of design and business choices. In the future more enhancements are planned - new car types, racing series, etc. HistoFreak Mod works with all maps, but in English only.įor the moment it adds a lot of historically accurate sub-component types, most notably different brake systems (introduced by multiplying the suspension types with differentiated braking efficiency), fuel delivery systems (as fuel types), air-cooled engines (as separate layouts) and many others. This is a mod for automotive history freaks. As to why a trim is not a new design, and why it uses the same year as the base model. At around 10 years, it certainly is noticeable. ![]() Planned to use those components in design of next generation of the cars but even after completion of design on. You probably won't notice much of a difference between sales of a 4 year old design and a 5 year old design. ![]() ![]() I designed some new components which completed design roughly same time as my current generation of cars did. Started new game and things are going good so far but have a question regarding designing New Generations of cars. THE LAST UPDATE REDUCED THE CHASSIS WEIGHTS A LITTLE, TO MAKE THEM MORE SIMILAR TO THE ORIGINAL ONES (SOME OF THEM WERE TOO HEAVY WHICH INCREASED THE FUEL CONSUMPTION TOO MUCH). Got my PC back online and updated GC to v2.0.0.0 RC5 64bit.
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